![]() You can also upgrade the game DLSS to 3.1.1 (dlss swapper or just manually do it) Make sure you enable DLSS as well. Check your Nvidia driver version, it needs to be from late January or newer. Its probably not a setting alone that is the issue. For right now, players will simply have to endure the uncanny valley of Hogwarts Legacy’s faces. ago I've got the game all on high (with RT off) on an RTX 2070. Whether or not players will see any change to character models remains to be seen. This model issue has seemingly been brought up to the development team through Hogwarts Legacy’s bug reporting system. Eventually, the eyes and mouth will drift up again over time, leaving this only as a band-aid on the issue. By casting Lumos, the lighting spell that players receive in Hogwarts Legacy’s tutorial section, the facial model will go back to the original placements seen on the character creation screen. ![]() The Reddit user did find a temporary fix for this model issue. ![]() Update: I’ve updated the dlss version with dlss swapper. With a comparison between the eye line, ear line, and nose lines of the two character models, we can see exactly how much the character model is altered. I have around 100fps with 1440 ultrawide screen and sometimes it drops to 10fps, and stays there for like 2 mins and back to 100. This leads characters to have a much more crowded face, with the mouth almost touching the nose. 69MinuteMan explains that once in-game, the character model’s facial features, the eyes, and mouth, go upward while the nose stays in place. ![]()
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